Douglas Milewski (dacuteturtle) wrote,
Douglas Milewski


Mass Effect breaks one of my NPC rules: they should NEVER talk. NEVER. Your support characters are there to shut up and shoot things.

Of course, this *IS* Bioware, and that's what they do.

This all comes down to my view of story in an RPG. When I started computer RPG's, I played Wizardry. The plot is threadbare. The the story is the game itself. The story is the decisions that you make along the way. The story is the desperate battles, stupid experimentation, and lucky finds that change how the characters develop. The story is your exploration of the Maze.

I did play Ultlima back then, and that game had more "talk and run errands" than I preferred. I could never remember who was where, or even which quests I ran into. Some chat is fine, but extended chatting gets on my nerves. 

  • Fake Lore for the Y-Wing

    It's a snow day, so that I thought that I'd have a bit of fun with Y-Wing lore. I've never much liked canon for the ship, so I'm going to have a bit…

  • The Ship Who Sang (1969)

    The Ship Who Sang (1969) by Anne McCaffrey is a fixup SF novel of a ship containing a malformed human, otherwise called a "brain." The novel read…

  • January Sales

    By using first in free as a strategy, I brought in about $150 in sales last year on $120 in expenditures. That's a profit. So far this year, even…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded