Douglas Milewski (dacuteturtle) wrote,
Douglas Milewski
dacuteturtle

Next DLC

I've wrapped up the Lonesome Hearts DLC, now I'm into the Old World Blues.

I like new areas of a game. I don't know where things are. To me, that's a feature. One of my great loves of sandbox style games is just wandering about and finding things. It's a pleasure. On the second play through, that same enjoyment just isn't there. Play gets somewhat more mechanical, rather than experiential. I need that great unknown to keep my attention all the way through a game.

I sent in a pitch to Dragon magazine's open pitch season. I got a refusal, and an explanation. Yes, that's a high level refusal. Coolness.

I have trouble writing for 4th edition. I just can't get my brain around hacking it. I can't do setting-specific writing, because I don't know the settings. The rules part is just too well tuned for me to play with much. I think the game is well rounded enough that I'm just not left wanting anything, and that makes it hard to pitch something, because I struggle with finding something to pitch.

Much of my 3rd edition homebrew was entirely based in "what hasn't been done that I see a screaming opportunity to have fun with." I then run with the idea.
Subscribe

  • The Swordbearer (1982)

    The Swordbearer (1982) by Glen Cook is the dark fantasy version of a YA novel. If you know Glen's writing style, you'll recognize the disaster about…

  • Always Coming Home (1985)

    Always Coming Home (1985) by Ursula LeGuin is a textbook on a culture that doesn't yet exist. If you like reading textbooks, you'll love reading…

  • Witch World (1963)

    Witch World (1963) began Andre Norton's tedious legacy of Witch World novels. Flat as the proverbial flat earth, an uninteresting and disengaging…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 0 comments