Hers Truly is well and deeply into the "Why" part of life. We get chain questions consisting of "why" over and over again. The first few times it's okay, but once I get about three "why's" into any question, they start getting impossible to know.
"Why did the cat go in there?"
"I don't know. The cat didn't tell me."
Some questions I just can't answer, especially about cats.
The D&D game over the weekend repeated the previous train wreck. After suffering a loss, we let the DM lead us along so that he could get us out of the problem, whereupon he screws us over because we didn't catch onto his subtle hints. That is to say, utter lack of any hints whatsoever. That got a little player rebellion going.
At the start of the year, I'll be running the new Gamma World. I'm hoping for a utter trainwreck of a game, in that fun sort of way.
So far, the last novel has sold nothing. Nothing to report. I need to sell about 300 before I break even.
I've been making a map for the world. I'm basing it on the topographical map of Antarctica, mostly because it is both interesting and unfamiliar. That, and I have to do less work. I am having to brush up on Inkscape to do the vector conversion. That's very twiddly work.