Douglas Milewski (dacuteturtle) wrote,
Douglas Milewski

Savage Tide Woes

We've been playing Savage Tide in 3.5 D&D over the last few years.

Time to rant.

I have never played such an unforgiving game of D&D in my life. At 6th level, we have yet to kill a single villain. They all get away. And after that, we usually find ourselves in deeper trouble than we started. Who made up this grind fest? Really? Does a game need to that unforgiving that you heap more and more shit on your player characters, but never reward them with a completed task?

Hell, we've barely gotten any treasure in an adventure known for being challenging to well-versed D&D players, and we are NOT a well-versed group.

Every time someone dies, we get 1st level characters to replace them. That's a double-whammy. At 6th level, we are still getting 1st level replacement characters. So now we have low-leveled, under-treasured characters with under-skilled players playing an extremely-challenging series of adventures.

Yeah, there's a trainwreck for you.

On top of that, this is a politics heavy game, and we're as subtle as a shotgun at a tea part. It just isn't working.

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