Douglas Milewski (dacuteturtle) wrote,
Douglas Milewski

Decline and Fall of SWG

I've watched the revamp of the revamp go into Star Wars Galaxies. If you want to alienate your entire player base, do what they did. They changed the heart and soul of their game.

Mind you, they made some changes that the game actually needed from the get-go. Their profession structure was blurry and vague, so much so that no profession had an idea of what its niche was. However, I'm not talking about changes, I'm talking about method.

What SWG discovered, in their polls, was that many people bought the game to play a Jedi, but that Jedi was not a default choice, so they left the game. Those joining the game also found that it was difficult to learn, so they left the game. That's the origins of the radical redesign. The company made a decision that they could afford to loose the old players, as the potential player inflow from the new design should displace those losses.

On top of that massive change, Sony hid the change until a month before the combat system was implemented. They then deployed the new combat system with too many bugs. Both these actions disenfranchised the existing community.

All this makes me sad. I did enjoy the game, and I do have a soft spot for it. Now, the game that I knew is pretty much gone.

  • The Swordbearer (1982)

    The Swordbearer (1982) by Glen Cook is the dark fantasy version of a YA novel. If you know Glen's writing style, you'll recognize the disaster about…

  • Always Coming Home (1985)

    Always Coming Home (1985) by Ursula LeGuin is a textbook on a culture that doesn't yet exist. If you like reading textbooks, you'll love reading…

  • Witch World (1963)

    Witch World (1963) began Andre Norton's tedious legacy of Witch World novels. Flat as the proverbial flat earth, an uninteresting and disengaging…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded