July 23rd, 2012

Macbeth the Usurper

Weekend Wrapup

we cancelled our outing to see a Beatles cover band on Friday night. Rain was threatening. We ate at our favorite Tai place instead.

On Saturday, we had an outing to see Snow White and the Seven Dwarves at Glen Echo. Hers Truly had great fun. She went forward to sit with the other kids. That was a first for her. She did not even retreat to regain our comforting presence. Afterwards, we rode the carousel. After that, we went over to Phil and Jill's house for lunch.

On Sunday, after many weeks away, we returned to church. After church, we sat down and watched an episode of Planet Earth, as Hers Truly likes animals so much.

Lots needs to happen in the next few weeks. Jenny will be busy. I'll be prepping. There will be way too much to do at the new house.
Macbeth the Usurper

Delivering Story in ME2

I've gotten a good view of how they delivery "story" in ME2.

The writers have a few ways of getting story to you: assignment, request, and bumping into it.

The first way of getting story is by assignment. The big honcho of the game gives you things to do. This is straight forward mission stuff. This is the stuff of the primary plot.

The next way is by request. You know people and crew members. They ask you to do something for them, either directly or indirectly. These are just as mission oriented, however, they usually act to elaborate and explore that particular character. When you've done that character's story mission, that character also gets a bump in power and a new outfit, so you get some perks to go with the story. I think that the crew-centric story hook is a good innovation. It serves multiple purposes well.

Finally, there are things that you just bump into. You meet someone on the street who asks a favor, or you detect a pirate base under you while you are exploring. 

I guess that the fourth way of getting story is by involuntary cut scenes. For example, the into and the finale. However, they don't provide gameplay, not in a strict sense, so they act more as framing devices.

In ME1, you also got story when you entered certain systems for the first time. I haven't seen any of these system-triggered stories yet. I suspect that they proved irritating or annoying to some part of the playing base, or otherwise made players or devs unhappy.