June 27th, 2012

Macbeth the Usurper


Mass Effect breaks one of my NPC rules: they should NEVER talk. NEVER. Your support characters are there to shut up and shoot things.

Of course, this *IS* Bioware, and that's what they do.

This all comes down to my view of story in an RPG. When I started computer RPG's, I played Wizardry. The plot is threadbare. The the story is the game itself. The story is the decisions that you make along the way. The story is the desperate battles, stupid experimentation, and lucky finds that change how the characters develop. The story is your exploration of the Maze.

I did play Ultlima back then, and that game had more "talk and run errands" than I preferred. I could never remember who was where, or even which quests I ran into. Some chat is fine, but extended chatting gets on my nerves. 
Macbeth the Usurper

On Camping

All told, I like camping far more now than I did when I was little. At the very least, I'm the one who gets to play with fire.

On the practical side, I don't have to deal with any ass-hole boy scouts, and I don't have to deal with any irksome Troop rules.